Faceless (Vydhrarite)

Amongst the most terrifying of Vydhrar's creations are the Faceless, shadowy beings that had their very self ripped from their bodies, leaving soulless husks which exist only to fulfil the Slumbering Winter's will.

History
The first Facelesss was created in -1650 EM, near the start of the Century of Frost in Kyria. Spawned of Minathren's madness, the ritual which created a Faceless stripped its subject of their soul and personality, leaving but a husk behind. This husk was then shifted and changed, woven with magic of the Dark Weave to create an unearthly abomination of half-living darkness, able to take on any form it desires.

Many more Faceless were created over the course of the wars that Vydhrar waged, until his defeat at the hands of the Kasthyarhi. Since the fall of Vydhrar, the Faceless have scattered to the winds, seeking ways to free their master and bring him back to lead them once more.

The Pale Hunt
The Pale Hunt are an organisation created to hunt down the remnants of Vydhrar's army. The Faceless are the foremost amongst the targets, as their ability to pass unseen amongst other peoples makes them that much more deadly. Hunters of the Pale Hunt seek Faceless where ever they can be found, seeking to strike them down before their evil schemes can come to completion.

Myth and Bogeymen
Besides the Pale Hunt, most in Kyria now believe the Faceless were but a myth, a horror story to tell children to teach them to avoid strangers. As such, many Faceless pass unnoticed through Kyria, pursuing their wicked ends.

Combat Features
The Faceless has the following combat features:

Features

 * Shapechanger. The Faceless can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics stay the same in each form. Any equipment it is wearing or carrying isn't transformed. It referts to its true form when it dies.
 * Ambusher. The Faceless has advantage on attack rolls against any creature it has surprised.
 * Amorphous. The Faceless can move through a space as narrow as 1 inch wide without squeezing.
 * Frigid Mantel. The Faceless adds its Charisma modifier to its AC.
 * Shadow Stealth. While in dim light or darkness, the Faceless can take the Hide action as a bonus action.
 * Sunlight Weakness. While in sunlight, the Faceless has disadvantage on attack rolls and ability checks.

Actions

 * Multiattack. The Faceless makes two melee attacks.
 * Reaping Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 26 (4d10 + 4) necrotic damage and each of the target's Strength, Wisdom, and Charisma scores are reduced by 1d4. The target dies if any ability score is reduced to 0. Otherwise, the reduction lasts until the target finishes a long rest. If the target dies from this attack, a shadow rises from the corpse 1d4 hours later.
 * Read Thoughts. The Faceless magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the Faceless can continue reading it sthoughts, as long as the Faceless's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the Faceless has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
 * Steal Face (1/Day). The Faceless attempts to steal the personality of a creature within 30 feet of it. The target mus make a DC 15 Charisma saving throw. On a successful save, the target takes 14 (4d6) psychic damage and nothing else happens. On a failed save, the target's personality is stolen by the Faceless. The target's features become a blank slate where their face should be, and they are blinded, deafened, and stunned. The target ceases aging, no longer needs to eat, drink, or sleep, and their ability scores are all reduced to 1. The Faceless immediately assumes the form of the target, as if using its shapechanger feature, and it gains all of the target's skill proficiencies. The effect can be ended with a greater restoration spell, a heal spell, a wish spell, or similarly powerful magic, which immediately returns the target to its original state. If the effect is not cured, the target becomes a new Faceless in 1d100 days.