Vydhrar's Faithful

Most feared amongst all of Vydhrar's dark creations, Vydhrar's Faithful are horrifying creatures, 66 mortals grafted together into 13 horrific beings of shadow, ice, and undeath.

The Thirteen
Each of the thirteen Faithful has their own personality, each more cruel and brutal than the last. While all three faithful use the basic combat statistics given below, each may be given a unique ability based on their particular personality and nature.


 * 1) Drueni ('pity'). The lowliest of the Thirteen Faithful, Drueni was in many ways an experiment, Vydhrar's first attempt to construct the abomination that would become the Faithful. The six souls which compose him were those of his trusted generals who betrayed Vydhrar at the Battle of Helm's Gully. Drueni loves to debase and insult his prey, often forcing them to commit horrendous acts for the joy of embarrasing them.
 * 2) Dhioghi ('sloth'). Dhioghi was Vydhrar's second attempt at the Faithful, more perfected than Drueni but still with many kinks to work out. Dhioghi was forged from the souls of six warlocks who sought power from Vydhrar so that they would not need to learn to fight. Dhioghi is a lazy creature, and gathers armies and minions around himself in order to avoid having to put any effort in himself.
 * 3) Trunuswyrdh ('wretchedness'). Born from those who Vydhrar tortured in a fit of anger, Trunuswyrdh is said to be the least loyal to Vydhrar of all the Faithful. Despite this, Trunuswyrdh is still a creature of evil, relishing torturing others in ever more horrible ways to prove its ingenuity beyond that of Vydhrar.
 * 4) Lythinebh ('gluttony'). Lythinebh was created by Vydhrar to house his earthly hunger, so that he might ascend more to lichdom. This hunger has grown in Lythinebh and continues to grow with each passing year, till all that there was of the five souls that made Lythinebh have been consumed by an unceasing hunger. Lythinebh has been known to eat the bodies of slain enemies, often while others continue to fight him.
 * 5) Cybidh Dor ('avarice'). Cybidh Dor holds all Vydhrar's earthly avarice, and the financial greed of five generals and warlocks he called to himself with the promise of gold. This avarice drives Cybidh Dor to endlessly accumulate wealth like some twisted, hellish dragon.
 * 6) Dhifaterych ('apathy'). Born of what little apathy Vydhrar once possessed and the souls of 5 generals who refused to defend an outlying town which Vydhrar once promised to protect, Dhifaterych is the embodiment of apathy in the face of great evil and of the evil that comes from failing to stand up in the face of injustice. In its movements about the world, Dhifaterych seeks to undermine just rebellions and resistances by encouraging citizens to remain passive so long as they, personally, are not being attacked.
 * 7) Chvenychiad ('lust'). Created from the dusty fragments of Vydhrar's mortal sexuality and from 5 souls of warlocks and spies who specialised in seduction, Chvenychiad is a spirit born of lust. More fair and beautiful than other Faithful and able to appear as a member of other races, Chvenychiad thrives in political intrigue, especially enjoying when they can ruin relationships and marriages by seducing those who would otherwise be faithful.
 * 8) Cenfigen ('envy'). Created from Vydhrar's deep and bitter envy and from the souls of 5 warlocks who longed after Vydhrar's own power, Cenfigen is a spirit that embodies the purest form of envy. Cenfigen loves to collect things, be they objects, or people, or slaves, in order to make sure it has the best collection. Unlike other Faithful, Cenfigen is not content to only grow in power as Vydhrar does, but rather seeks to train itself. (If a party encounters Cenfigen, it should have a few levels in some appropriate class in addition to normal Faithful features.)
 * 9) Dhigofynt ('wrath'). Born of Vydhrar's passionate anger and from the souls of 4 barbarian warriors of Frostgrave, Dhigofynt is the embodiment of passionate and pure anger, a burning wrath which allows no quarter and knows no patience. Dhigofynt loves to destroy, and has been known to level whole villages for no reason but personal pleasure.
 * 10) Gasinebh ('hatred'). Where Dhigofynt is the embodiment of passionate anger, Gasinebh is that deep, burning hatred that outlasts a moment's anger to scheme and plot until it is fulfilled. Created from Vydhrar's scheming will and the souls of 4 warlocks and warriors who joined Vydhrar's army to fulfil personal vendettas, Gasinebh is the ultimate embodiment of vengeance. More so than any of the other Faithful, Gasinebh is devoted to seeking out and destroying all who truly profess faith in the Kasthyarhi, in vengeance for what she did to Vydhrar.
 * 11) Gvagedh ('vanity'). Created from the fragments of Vydhrar's vanity and from 4 generals who came from noble lines and whom Vydhrar wished to put in place, Gvagedh is the embodiment of arrogance and entitlement. He loves to decorate himself and his abodes will all kinds of beautiful things. Where the other Faithful often act in secret, Gvagedh will usually try to find some township, principality or dukedom which he can conquer, so that the people will worship him as ruler and god.
 * 12) Ngabledhau ('blasphemy'). Born of Vydhrar's hatred of the gods who chained Minathren and of the souls of 4 ur-priests who worked with him, Ngabledhau is the embodiment of blasphemy and hatred of the gods. Ngabledhau hates all that is holy, taking a special pleasure from torturing priests and holy folk, and from desecrating temples and graveyards.
 * 13) Balchder ('pride'). The mightiest and most perfected of the Faithful, Balchder is the embodiment of the pride of one who sees themselves as greater than the gods. Built from Vydhrar's pride and ambition and the soul of 6 of Vydhrar's most ambitious followers, Balchder is the Faithful with both the most free will independent of Vydhrar and the most utter, independent devotion to Vydhrar's cause. Balchder dreams of helping Vydhrar ascend to godhood, only so that he can steal the power from Vydhrar in the moment of his triumph.

History
Vydhrar's Faithful are amongst the most terrible creatures formed by mortal hands, and amongst the most terrible of the creations inspired by Minathren's madness.

The Faithful were created in -1690 EM, at the height of Vydhrar's power. The dark ritual took sixty-six of Vydhrar's most faithful warriors, captains and warlocks, ripped their souls from their bodies and splintered the souls into fragments and parts. These parts were broken and reforged a thousand times, eventually forming into thirteen horrific, lich-like creatures, with five or six demilich skulls swirling about them.

Of the original thirteen, one was believed slain by the Pale Hunt. However, it emerged once again a half-decade later, and since then the aim of the Pale Hunt has been to simply keep the Faithful down wherever they might appear.

Combat Statistics
Use the following statistics for one of Vydhrar's Faithful in combat:

Features

 * Agonizing Blast. The Faithful adds its Charisma modifier to damage from its eldritch blast cantrip.
 * Avoidance. If the Faithful is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
 * Legendary Resistance (3/Day). If the Faithful fails a saving throw, it can choose to succeed instead.
 * Multiple Heads. In addition to the head on its body, the Faithful has 5 disembodied skulls which float around it and act as heads. While it has more than one head, the Faithful has advantage on saving throws against being blinded, deafened, or knocked prone. Whenever the Faithful takes 35 or more damage in a single turn, one of its heads dies. If all its heads die, the Faithful dies. At the end of its turn, it grows one head for each of its heads that died since its last turn, unless it has taken radiant damage since its last turn. The Faithful regains 10 hit points for each head regrown this way.
 * Reactive Heads. For each head the Faithful has beyond one, it gets an extra reaction that can be used only for opportunity attacks or casting spells.
 * Rejuvenation. A destroyed Faithful gains a new body in 1d10 years, regaining all its Hit Points and becoming active again. The new body appears within 5 feet of Vydhrar's prison.
 * Turn Immunity. The Faithful is immune to effects that turn undead.
 * Dark Pact Magic. The Faithful is an 20th-level spellcaster which casts spells from the Dark Weave. It's spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). Spells cast from the Dark Weave can't be countered or dispelled except by magic from the Dark Weave. The faithful has the following warlock spells prepared, and it can cast the absorb elements, armour of Agathys, detect magic, false life, hellish rebuke and hex spells at will.

Cantrips (at will): eldritch blast, friends, frostbite, minor illusion

5th Level (6 slots): animate dead, bestow curse, cone of cold, counterspell, crown of madness, danse macabre, darkness, frigid blade, hellish rebuke, hold monster, ice knife, ice storm, shadow of moil, shield, sleet storm

6th Level (1/Day): soul cage

7th Level (1/Day):tomb of Levistus

8th Level (1/Day): maddening darkness

9th Level (1/Day): eternal winter

Actions

 * Multiattack. The Faithful makes one Draining Touch attack. It can then either use its Howl, or it can make one Life Drain attack for each floating skull it has remaining.
 * Draining Touch. Melee Spell Attack: +13 to hit, reach 5 ft., one creature. Hit: 13 (4d6) necrotic damage and the target's Constitution score is reduced by 1d4. The target dies if this reduces its Constitution score to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from its corpse 1d4 rounds later.
 * Life Drain. Melee Spell Attack: +13 to hit, reach 10 ft., one target. Hit: 10 (3d6) necrotic damage, and the Faithful recovers hit points equal to the damage dealth.
 * Howl (Recharge 5-6). The skulls emit a cacophany of shrieks. Each creature within 30 feet of the Faithful that can hear the howl must succeed on a DC 17 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.

Legendary Actions
The Faithful has the following legendary actions (3 per turn).


 * Flight. The Faithful flies up to half its flying speed.
 * Cantrip. The Faithful casts a cantrip.
 * Draining Touch (costs 2 actions). The Faithful uses its draining touch attack.
 * Corrupt Magic (costs 3 actions). One creature within 30 feet of the Faithful that can see it must make a DC 21 Charisma saving throw. Creatures that do not have spell slots automatically succeed this save. On a failed save, the creature loses its highest level remaining spell slot, and it takes 1d10 necrotic damage per level of spell slot lost.